I like using Flex compilation for server / long polling for games

I need to try to implement flexible games on port 80 for the server.

I like to ask, did someone already do this before, or can I manage multiplayer flash / flex games with a long poll / comet server?

+3
source share
1 answer

Of course it is possible. I would suggest using a URLStream (which provides access to low-level access to load data from a URL) to receive data on the client, since most other methods either do not give you downloaded data continuously (various loaders), or have problems with proxies (sockets) . Please note that URLStream gives you binary data. Use the ProgressEvent.PROGRESS event to continuously retrieve data.

+5
source

Source: https://habr.com/ru/post/1704809/


All Articles