Silverlight ReaderWriterLock Implementation Good / Bad?

I have adopted an implementation of a simple (without updates or timeouts) ReaderWriterLock for Silverlight, I was wondering if anyone who has rights can confirm if this is good or bad in design. It looks pretty good to me, it works as advertised, but I have limited experience with using multi-threaded code as such.

public sealed class ReaderWriterLock
{
    private readonly object syncRoot = new object();    // Internal lock.
    private int i = 0;                                  // 0 or greater means readers can pass; -1 is active writer.
    private int readWaiters = 0;                        // Readers waiting for writer to exit.
    private int writeWaiters = 0;                       // Writers waiting for writer lock.
    private ConditionVariable conditionVar;             // Condition variable.

    public ReaderWriterLock()
    {
        conditionVar = new ConditionVariable(syncRoot);
    }

    /// <summary>
    /// Gets a value indicating if a reader lock is held.
    /// </summary>
    public bool IsReaderLockHeld
    {
        get
        {
            lock ( syncRoot )
            {
                if ( i > 0 )
                    return true;
                return false;
            }
        }
    }

    /// <summary>
    /// Gets a value indicating if the writer lock is held.
    /// </summary>
    public bool IsWriterLockHeld
    {
        get
        {
            lock ( syncRoot )
            {
                if ( i < 0 )
                    return true;
                return false;
            }
        }
    }

    /// <summary>
    /// Aquires the writer lock.
    /// </summary>
    public void AcquireWriterLock()
    {
        lock ( syncRoot )
        {
            writeWaiters++;
            while ( i != 0 )
                conditionVar.Wait();      // Wait until existing writer frees the lock.
            writeWaiters--;
            i = -1;             // Thread has writer lock.
        }
    }

    /// <summary>
    /// Aquires a reader lock.
    /// </summary>
    public void AcquireReaderLock()
    {
        lock ( syncRoot )
        {
            readWaiters++;
            // Defer to a writer (one time only) if one is waiting to prevent writer starvation.
            if ( writeWaiters > 0 )
            {
                conditionVar.Pulse();
                Monitor.Wait(syncRoot);
            }
            while ( i < 0 )
                Monitor.Wait(syncRoot);
            readWaiters--;
            i++;
        }
    }

    /// <summary>
    /// Releases the writer lock.
    /// </summary>
    public void ReleaseWriterLock()
    {
        bool doPulse = false;
        lock ( syncRoot )
        {
            i = 0;
            // Decide if we pulse a writer or readers.
            if ( readWaiters > 0 )
            {
                Monitor.PulseAll(syncRoot); // If multiple readers waiting, pulse them all.
            }
            else
            {
                doPulse = true;
            }
        }
        if ( doPulse )
            conditionVar.Pulse();                     // Pulse one writer if one waiting.
    }

    /// <summary>
    /// Releases a reader lock.
    /// </summary>
    public void ReleaseReaderLock()
    {
        bool doPulse = false;
        lock ( syncRoot )
        {
            i--;
            if ( i == 0 )
                doPulse = true;
        }
        if ( doPulse )
            conditionVar.Pulse();                     // Pulse one writer if one waiting.
    }

    /// <summary>
    /// Condition Variable (CV) class.
    /// </summary>
    public class ConditionVariable
    {
        private readonly object syncLock = new object(); // Internal lock.
        private readonly object m;                       // The lock associated with this CV.

        public ConditionVariable(object m)
        {
            lock (syncLock)
            {
                this.m = m;
            }
        }

        public void Wait()
        {
            bool enter = false;
            try
            {
                lock (syncLock)
                {
                    Monitor.Exit(m);
                    enter = true;
                    Monitor.Wait(syncLock);
                }
            }
            finally
            {
                if (enter)
                    Monitor.Enter(m);
            }
        }

        public void Pulse()
        {
            lock (syncLock)
            {
                Monitor.Pulse(syncLock);
            }
        }

        public void PulseAll()
        {
            lock (syncLock)
            {
                Monitor.PulseAll(syncLock);
            }
        }

    }

} 

If this is good, it may be useful for others, as Silverlight does not currently have a read / write lock type. Thanks.

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3 answers

Vance Morrison ReaderWriterLock ( ReaderWriterLockSlim .NET 3.5) ( x86). , , .

+4

IsReadorLockHeld IsWriterLockHeld . , - , , ( ).

WasReadLockHeldInThePast WasWriterLockHeldInThePast. , , , .

+1

This class seems simpler to me and provides the same functionality. This might be a little less impressive, since it is always PulsesAll (), but the logic is much easier to understand, and I doubt the performance hit is very big.

public sealed class ReaderWriterLock()
{
    private readonly object internalLock = new object();
    private int activeReaders = 0;
    private bool activeWriter = false;

    public void AcquireReaderLock()
    {
        lock (internalLock)
        {
            while (activeWriter)
                Monitor.Wait(internalLock);
            ++activeReaders;
        }
    }

    public void ReleaseReaderLock()
    {
        lock (internalLock)
        {
            // if activeReaders <= 0 do some error handling
            --activeReaders;
            Monitor.PulseAll(internalLock);
        }
    }

    public void AcquireWriterLock()
    {
        lock (internalLock)
        {
            // first wait for any writers to clear 
            // This assumes writers have a higher priority than readers
            // as it will force the readers to wait until all writers are done.
            // you can change the conditionals in here to change that behavior.
            while (activeWriter)
                Monitor.Wait(internalLock);

            // There are no more writers, set this to true to block further readers from acquiring the lock
            activeWriter = true;

            // Now wait till all readers have completed.
            while (activeReaders > 0)
                Monitor.Wait(internalLock);

            // The writer now has the lock
        }
    }

    public void ReleaseWriterLock()
    {
        lock (internalLock)
        {
            // if activeWriter != true handle the error
            activeWriter = false;
            Monitor.PulseAll(internalLock);
        }
    }
}
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Source: https://habr.com/ru/post/1704241/


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