I am trying to get ARGB components from a CGBitmapContext with the following codes:
-(id) initWithImage: (UIImage*) image
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
int bitmapByteCount;
int bitmapBytesPerRow;
bitmapBytesPerRow = (image.size.width * 4);
bitmapByteCount = (bitmapBytesPerRow * image.size.height);
colorSpace = CGColorSpaceCreateDeviceRGB();
pixelData = malloc( bitmapByteCount );
context = CGBitmapContextCreate (pixelData,
image.size.width,
image.size.height,
8,
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst
);
CGColorSpaceRelease( colorSpace );
CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage);
pixelData = CGBitmapContextGetData(context);
return self;
}
-(float) alphaAtX:(int)x y:(int)y //get alpha component using the pointer 'pixelData'
{
return pixelData[(y *width + x) *4 + 3]; //+0 for red, +1 for green, +2 for blue, +3 for alpha
}
-(void)viewDidLoad {
[super viewDidLoad];
UIImage *img = [UIImage imageNamed:@"MacDrive.png"]; //load image
[self initWithImage:img];
float alpha = [self alphaAtX:20 y:20];
}
code>When I try to keep red / green / blue, they will always be 240. And alpha is always 255.
So, I think something is wrong with the pointer. It was not able to return the correct ARGB data that I want. Any ideas on what's wrong with the code?
source
share