I want to start with an audio file of a modest file and end with an array unsigned char
that can be loaded into OpenAL with alBufferData
. My problem is the steps that take place in the middle.
I thought that AAC would be the way to go, but according to Apple Rincewind (around 12/08):
Currently, hardware compression formats are not supported for decoding on iPhone OS. These formats are AAC, MP3 and ALAC.
Using ExtAudioFile
with a set of client formats creates PERM errors, so it does nothing.
So, brave knowledge, what are my options? An application package with .wav and just sucking a massive download? Create your own decoder?
Any links to resources or tips that you may like will be greatly appreciated.
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