Finally, I get RSpec support after spending several hours on the weekend. Now I'm stuck trying to figure out how to claim that the parameters are really passed to the controller. I follow the bowling from the Ruby / Cocoa example and adapting it for the iPhone SDK. I made a more detailed record of my progress on my blog.so Iβll postpone the whole story there. In short, I followed the tutorial right down to where you need to pass the character value from the text box to the Bowling object. RSpec continues to complain that "Spec :: Mocks :: MockExpectationError in" OSX :: BowlingController should send the pin value to the Mock bowling object. Bowling expected: roll with (10), but received it (without arguments). / test / bowling _controller_spec.rb: 38: "Even if I'm sure I pass the value. Here is my code. Can someone tell me where I am going wrong?
bowling_controller_spec.rb
require File.dirname(__FILE__) + '/test_helper'
require "BowlingController.bundle"
OSX::ns_import :BowlingController
include OSX
describe BowlingController do
before(:each) do
@controller = BowlingController.new
@bowling = mock('Bowling')
@text_field = mock('Pins')
@text_field.stub!(:intValue).and_return(10)
@controller.pins = @text_field
end
it "should roll a ball" do
@controller.roll
end
it "should roll a ball and get the value from the pins outlet" do
@text_field.should_receive(:intValue).and_return(0)
@controller.roll
end
it "should be an OSX::NSObject" do
@controller.is_a?(OSX::NSObject).should == true
end
it "should have an outlet to a bowling object" do
@controller.bowling = @bowling
end
it "should send the pin value to the bowling object" do
@controller.bowling = @bowling
@bowling.should_receive(:roll).with(10)
@controller.roll
end
end
BowlingController.h
#import <Foundation/Foundation.h>
@class UITextField;
@class Bowling;
@interface BowlingController : NSObject {
UITextField* pins;
Bowling* bowling;
}
@property (nonatomic, retain) UITextField* pins;
@property (nonatomic, retain) Bowling* bowling;
-(void) roll;
@end
BowlingController.m
#import "BowlingController.h"
#import "Bowling.h"
@implementation BowlingController
@synthesize pins;
@synthesize bowling;
-(void) roll{
[self.bowling roll:[self.pins intValue]];
}
@end
void Init_BowlingController() { }
Bowling.h
#import <Foundation/Foundation.h>
@interface Bowling : NSObject {
}
- (void) roll:(int) pins;
@end
Bowling.m
#import "Bowling.h"
@implementation Bowling
- (void) roll:(int) pins{
}
@end
void Init_Bowling() { }
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