I am currently using UIImageView with an array of images to create a small looping animation sequence containing about 20 images (at 320x480). While this works fine for 20 to 30 images, more and the application closes on the iphone. There is nothing else in my test application, so I only know this before the animationImages sequence.
Has anyone come across any examples of this type with Core Animation to achieve better performance and provide more images? From what I read, it looks like you can set up a ton of CALayers and put an image in each one, and then create an animation by inserting layers in sequence and sequentially. Is this a good way to do this?
Or, alternatively, since I'm mostly after the loop cycle effect, is there a way to use the moviecontroller to achieve the effect without fading and turning it off at the beginning and end?
I would be grateful for any pointers. Many thanks.
Craig
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