I think this is a frequent question.
I can import the 3D model into my WPF application, but how to apply the shader effect of the ambient occlusion? I know that with .NET 3.5 SP1 you can do custom effects, but limited to pixel shaders and not including vertex shaders.
I think I can do this with an XNA application, but Im not familiar with XNA, so the second question is: How different are WPF and XNA? I don't seem to have the concept of XAML in XNA. How much overclocking will move from WPF to XNA?
Thank you, Chris
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