How is the device connected?
Whenever a device arrives / removes, Windows sends a WM_DEVICECHANGE message to all applications currently running on the system. But to receive this message, our application must process the "Windows Process function". C # applications will not have default support for this feature, but you can add it. You can extend the form class.
The code for this for a usb storage device would look something like this:
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Runtime.InteropServices;
namespace WindowsApplication
{
public class Form1 : System.Windows.Forms.Form
{
private System.ComponentModel.Container components = null;
public Form1()
{
InitializeComponent();
}
[StructLayout(LayoutKind.Sequential)]
public struct DEV_BROADCAST_VOLUME
{
public int dbcv_size;
public int dbcv_devicetype;
public int dbcv_reserved;
public int dbcv_unitmask;
}
protected override void WndProc(ref Message m)
{
const int WM_DEVICECHANGE = 0x0219;
const int DBT_DEVICEARRIVAL = 0x8000;
const int DBT_DEVICEREMOVECOMPLETE = 0x8001;
const int DBT_DEVTYP_VOLUME = 0x00000002;
switch(m.Msg)
{
case WM_DEVICECHANGE:
switch(m.WParam.ToInt32())
{
case DBT_DEVICEARRIVAL:
{
int devType = Marshal.ReadInt32(m.LParam,4);
if(devType == DBT_DEVTYP_VOLUME)
{
DEV_BROADCAST_VOLUME vol;
vol = (DEV_BROADCAST_VOLUME)
Marshal.PtrToStructure(m.LParam,typeof(DEV_BROADCAST_VOLUME));
MessageBox.Show(vol.dbcv_unitmask.ToString("x"));
}
}
break;
case DBT_DEVICEREMOVECOMPLETE:
MessageBox.Show("Removal");
break;
}
break;
}
base.WndProc (ref m);
}
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
}
#endregion
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Load(object sender, System.EventArgs e)
{
}
}
}
This may give you an idea of how to implement it.