- (, , Microsoft, ), RESFMT.ZIP, . . , DIALOGEX DIALOG .
, . , . , .
, WORD * lpIn. . DIALOG (. DLGTEMPLATE), , MSDN.
, : , DIALOG, . .
( -, , RESFMT.ZIP):
WORD *AlignDwordPtr (WORD *lpIn)
{
ULONG ul;
ul = (ULONG) lpIn;
ul +=3;
ul >>=2;
ul
What I did was build a series of functions like this one following that allowed me to assemble DIALOGS in memory. (My need was so I could have some common code that didn't need an associated RC file for some very basic messages).
Here is an example...
WORD *AddStringOrOrdinalToWordMem( WORD *lpw, char *sz_Or_Ord )
{
LPWSTR lpwsz;
int BufferSize;
if (sz_Or_Ord == NULL)
{
*lpw++ = 0;
}
else
{
if (HIWORD(sz_Or_Ord) == 0) //MAKEINTRESOURCE macro
{
*lpw++ = 0xFFFF;
*lpw++ = LOWORD(sz_Or_Ord);
}
else
{
if (strlen(sz_Or_Ord))
{
lpwsz = ( LPWSTR ) lpw;
BufferSize = MultiByteToWideChar( CP_ACP, 0, sz_Or_Ord, -1, lpwsz, 0 );
MultiByteToWideChar( CP_ACP, 0, sz_Or_Ord, -1, lpwsz, BufferSize );
lpw = lpw + BufferSize;
}
else
{
*lpw++ = 0;
}
}
}
return( lpw );
}
The header file to the complete module included these functions:
WORD *AddControlToDialogTemplateEx(MTDialogTemplateType *dlgtmp,
char *Title,
WORD Id,
char *WinClass,
DWORD Style,
short x,
short y,
short cx,
short cy,
DWORD ExStyle,
int HelpID);
int DestroyDlgTemplateEx(MTDialogTemplateType *dlgtmp);
MTDialogTemplateType *CreateDlgTemplateEx( char *Name, // We use name just for reference, so it can be NULL
short x,
short y,
short cx,
short cy,
DWORD ExtendedStyle,
DWORD Style,
char *Menu,
char *WinClass,
char *Caption,
char *FontTypeFace,
int FontSize,
int FontWeigth,
int FontItalic,
int Charset,
int HelpID,
int NumberOfControls);
.