UI programming for a small device

I am looking for ideas / user interface elements for the device that I am creating. Full description (and video development settings) here.

In short:

  • This, in fact, is a direction finder, so I start thinking “Compass”, but I wonder what other design templates will fit.
  • The compass interface is small - what types of input, besides the physical rotation of the device, should be taken into account?
  • I don't like deep menus. They are intended for children, so what game templates and interfaces should be considered when setting up? I assume that children do not invest heavily in computer templates, but do not know which templates they are investing in.

This device is limited by memory - therefore, the interface should be dynamically rendered with each update, there is no video buffer. In some versions, I will have color (160x128 and 320x240), while others will have 15 gray levels (100x160). I would like the interface to be generic enough, and vector-ish enough to use any of the devices as easily as the others.

What ideas do you have?

Where should I look for such interfaces and design patterns?

Where should I look for low-level graphical programming (generating vector graphics "on the fly", I expect, but maybe I'm wrong in thinking of it this way)?

-Adam

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3 answers

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I think it would be great if it was like Pokemon. I'm just saying ...

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Source: https://habr.com/ru/post/1698273/


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