I am making a simple 2D game for iPhone. It is based on CrashLanding. so this is basically a background texture and several rectangular textures are moving.
I have this weird little graphics problem: some of the small 2 objects (they can only take rectangles), moving around, get this little blinking black stripe on top of them (the background texture is almost completely white, so the little stripe is noticeable).
The textures I use are small (~ 1Kb) pngs.
Anyone else run into this? Is this a common openGL problem?
By the way, this happens both on the simulator and on the device itself.
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