Linear Algebra for Graphics in C

I am developing software that records on a tiny LCD screen (less than 1 "x 1").

I have all the usual suspects - lines, filled polygons, fonts, etc.

I remember, however, that I learned to manipulate vector manipulation in linear algebra many years ago and to create rotating wireframe objects.

I would like to do it again, but thought that in C there should be a quick and dirty tutorial and / or a simple vector library that does all the heavy operations, so I can skip the implementation and go straight to eye candy.

Any pointers?

-Adam

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Source: https://habr.com/ru/post/1698121/


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