I have a mapping application that needs to draw a path and then display icons on top of the path. I cannot find a way to control the order of the virtual layers of the earth, except for the order in which they are added.
Does anyone know how to change the z index of the layers of the Earth’s virtual surface or force the layer to the front?
I think the easiest way is to iterate over the shapes in your VEShapeLayer and use the VEShape.SetZIndex method .
If you are using jQuery, you can use the following
$('#' + yourlayer.iid).children(".VEAPI_Pushpin").css('zIndex', 2000);
... remember that the default zIndex for VEShape is 1000
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