Almost all cards with DX7 technology (GeForce 2 / Radeon 7000) can do this. The most notable exceptions are Intel cards (the Intel 945 aka GMA 950 cannot do this before, I think the Intel 965 aka GMA X3100 cannot do this either).
Older cards (GeForce 2 / 4MX, Radeon 7000-9250) used supersampling (rendered everything to a larger buffer, decreasing at the end). All later maps have multisampling, where this expensive process is performed only at the edges of the polygon (simply put, shaders are launched for each pixel, and depth / coverage is saved for each sample).
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