OpenGL error with Unity on Android

I am participating in a Unity 5.6.5f1 project focused on Android 6.0. The VR project is included with Daydream without gvr sdk since I don't need any interaction.

I noticed that most of the time when I run the application, I get a stereo view, but everything is black, I don’t even see a splash screen and in logcat I get the following error: 'E / Unity: OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer not complete or incompatible with the command '

However, in 30% of cases when I run the application, it works fine, and I do not get this error.

So basically I open and close the application until it works.

Any idea where this might come from? I use multi-pass rendering.

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Source: https://habr.com/ru/post/1696150/


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