Problems in AR application built into Unity using Vuforia SDK

I created a small application in Unity using the Vuforia SDK. It recognizes the image and projects a 3D model on top of it. I can run the application in the Unity editor, but the problem occurs when I try to create an iOS project and run the application on the device.

I try to run it on iPhone X (iOS version 11.3) and this is the error I get when starting the application:

VideoBackgroundConfig with screen size obtained by zero, skipping the configuration step

I was looking for a problem on the net, but the solutions I received did not work. I am using Vuforia version 7.0.47, Unity version 2017.3.1f1 Personal, and Xcode version 9.3 beta 4.

Can someone point out some pointers?

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2 answers

Did you initially create your project on Windows? And then go to OSX? It is possible that some version of either xcode or vuforia does not run on OSX ... you must re-import Vuforia after upgrading to OSX.

It may also be related to the parameters Lightning, go to the Windows> tab Lightning, then Lightmaps. Uncheck the box Auto, then rebuild, upload to iOS and try again.

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This video shows how to solve this problem. This is mainly an Xcode 9.3 error. You need to copy the old Xcode folder of iOS 11.3 to Xcode 9.3.

https://www.youtube.com/watch?v=3roMSonIG5c

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Source: https://habr.com/ru/post/1696149/


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