C # Vector <double> .CopyTo only faster than version without SIMD?

UPDATE: The range issues that were mentioned earlier were fixed in the .net core 2.1 release (which is currently in preview). They actually made Span Vector * faster * than the Vector array ...

Note. Testing this on the "Intel Xeon E5-1660 v4" that the CPU-Z tells me contains instructions for "MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EM64T, VT-x, AES, AVX , AVX2, FMA3, RSX ", so everything should be fine ...

Without answering a Vector-based question , I thought I'd try to implement some of the BLAS features. I found that those that read / summarized, such as the dot product, were pretty good, but if I were writing to an array, it was bad - better than non-SIMD, but hardly.

So am I doing something wrong, or does it need more work in JIT?

Example (assuming x.Length = y.Length, but not null, etc. blah, blah):

public static void daxpy(double alpha, double[] x, double[] y)
{
    for (var i = 0; i < x.Length; ++i)
        y[i] = y[i] + x[i] * alpha;
}

In vector form it becomes:

public static void daxpy(double alpha, double[] x, double[] y)
{
    var i = 0;
    if (Vector.IsHardwareAccelerated)
    {
        var length = x.Length + 1 - Vector<double>.Count;
        for (; i < length; i += Vector<double>.Count)
        {
            var valpha = new Vector<double>(alpha);
            var vx = new Vector<double>(x, i);
            var vy = new Vector<double>(y, i);
            (vy + vx * valpha).CopyTo(y, i);
        }
    }
    for (; i < x.Length; ++i)
        y[i] = y[i] + x[i] * alpha;
}

And, playing in .NET Core 2.0, I would try Span, both naive and vector forms:

public static void daxpy(double alpha, Span<double> x, Span<double> y)
{
    for (var i = 0; i < x.Length; ++i)
        y[i] += x[i] * alpha;
}

And Vector

public static void daxpy(double alpha, Span<double> x, Span<double> y)
{
    if (Vector.IsHardwareAccelerated)
    {
        var vx = x.NonPortableCast<double, Vector<double>>();
        var vy = y.NonPortableCast<double, Vector<double>>();

        var valpha = new Vector<double>(alpha);
        for (var i = 0; i < vx.Length; ++i)
            vy[i] += vx[i] * valpha;

        x = x.Slice(Vector<double>.Count * vx.Length);
        y = y.Slice(Vector<double>.Count * vy.Length);
    }

    for (var i = 0; i < x.Length; ++i)
        y[i] += x[i] * alpha;
}

So the relative timings for all of this are:

Naive       1.0
Vector      0.8
Span Naive  2.5 ==> Update: Span Naive  1.1
Span Vector 0.9 ==> Update: Span Vector 0.6

So am I doing something wrong? I could hardly come up with a simpler example, so I don’t think so?

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1 answer

, 2.1 2.0; ( SIMD ), :

daxpy_naive x10000: 144ms
daxpy_arr_vector x10000: 77ms
daxpy_span x10000: 173ms
daxpy_vector x10000: 67ms
daxpy_vector_no_slice x10000: 67ms

:

using System;
using System.Diagnostics;
using System.Numerics;
class Program
{
    static void Main(string[] args)
    {
        double alpha = 0.5;
        double[] x = new double[16 * 1024], y = new double[x.Length];
        var rand = new Random(12345);
        for (int i = 0; i < x.Length; i++)
            x[i] = rand.NextDouble();

        RunAll(alpha, x, y, 1, false);
        RunAll(alpha, x, y, 10000, true);
    }

    private static void RunAll(double alpha, double[] x, double[] y, int loop, bool log)
    {
        GC.Collect(GC.MaxGeneration);
        GC.WaitForPendingFinalizers();

        var watch = Stopwatch.StartNew();
        for(int i = 0; i < loop; i++)
        {
            daxpy_naive(alpha, x, y);
        }
        watch.Stop();
        if (log) Console.WriteLine($"{nameof(daxpy_naive)} x{loop}: {watch.ElapsedMilliseconds}ms");

        watch = Stopwatch.StartNew();
        for (int i = 0; i < loop; i++)
        {
            daxpy_arr_vector(alpha, x, y);
        }
        watch.Stop();
        if (log) Console.WriteLine($"{nameof(daxpy_arr_vector)} x{loop}: {watch.ElapsedMilliseconds}ms");


        watch = Stopwatch.StartNew();
        for (int i = 0; i < loop; i++)
        {
            daxpy_span(alpha, x, y);
        }
        watch.Stop();
        if (log) Console.WriteLine($"{nameof(daxpy_span)} x{loop}: {watch.ElapsedMilliseconds}ms");

        watch = Stopwatch.StartNew();
        for (int i = 0; i < loop; i++)
        {
            daxpy_vector(alpha, x, y);
        }
        watch.Stop();
        if (log) Console.WriteLine($"{nameof(daxpy_vector)} x{loop}: {watch.ElapsedMilliseconds}ms");

        watch = Stopwatch.StartNew();
        for (int i = 0; i < loop; i++)
        {
            daxpy_vector_no_slice(alpha, x, y);
        }
        watch.Stop();
        if (log) Console.WriteLine($"{nameof(daxpy_vector_no_slice)} x{loop}: {watch.ElapsedMilliseconds}ms");
    }

    public static void daxpy_naive(double alpha, double[] x, double[] y)
    {
        for (var i = 0; i < x.Length; ++i)
            y[i] = y[i] + x[i] * alpha;
    }

    public static void daxpy_arr_vector(double alpha, double[] x, double[] y)
    {
        var i = 0;
        if (Vector.IsHardwareAccelerated)
        {
            var length = x.Length + 1 - Vector<double>.Count;
            for (; i < length; i += Vector<double>.Count)
            {
                var valpha = new Vector<double>(alpha);
                var vx = new Vector<double>(x, i);
                var vy = new Vector<double>(y, i);
                (vy + vx * valpha).CopyTo(y, i);
            }
        }
        for (; i < x.Length; ++i)
            y[i] = y[i] + x[i] * alpha;
    }
    public static void daxpy_span(double alpha, Span<double> x, Span<double> y)
    {
        for (var i = 0; i < x.Length; ++i)
            y[i] += x[i] * alpha;
    }

    public static void daxpy_vector(double alpha, Span<double> x, Span<double> y)
    {
        if (Vector.IsHardwareAccelerated)
        {
            var vx = x.NonPortableCast<double, Vector<double>>();
            var vy = y.NonPortableCast<double, Vector<double>>();

            var valpha = new Vector<double>(alpha);
            for (var i = 0; i < vx.Length; ++i)
                vy[i] += vx[i] * valpha;

            x = x.Slice(Vector<double>.Count * vx.Length);
            y = y.Slice(Vector<double>.Count * vy.Length);
        }

        for (var i = 0; i < x.Length; ++i)
            y[i] += x[i] * alpha;
    }

    public static void daxpy_vector_no_slice(double alpha, Span<double> x, Span<double> y)
    {
        int i = 0;
        if (Vector.IsHardwareAccelerated)
        {
            var vx = x.NonPortableCast<double, Vector<double>>();
            var vy = y.NonPortableCast<double, Vector<double>>();

            var valpha = new Vector<double>(alpha);
            for (i = 0; i < vx.Length; ++i)
                vy[i] += vx[i] * valpha;

            i = Vector<double>.Count * vx.Length;
        }

        for (; i < x.Length; ++i)
            y[i] += x[i] * alpha;
    }
}

dotnet build -c Release dotnet run -c Release, dotnet --version "2.2.0-preview1-008000" ( "" ).

, .

+1

Source: https://habr.com/ru/post/1694938/


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