C ++: calculate the number of possible floating point values ​​in a given range

I am working on a cryptographic application using Crypto ++.
As an obscure part of this application, I need to determine the maximum number of unique float values ​​that can exist in a specific number range.

Obviously, in reality there are infinite numbers between 0and 1, but not all of them can be represented by a unique float value.

I have a minimum float value and a maximum float value.
I need to determine the number of possible float values ​​within this range.

This is tricky because floating point values ​​are located farther apart, the further you get from 0.

For example, the number of possible floating point values ​​between 0and 1is very different from the number of floating point values ​​between 100,000and100,001

For my purposes, I want count to include both minimum and maximum values.
But the algorithm that creates the exceptional counter will be just as useful as I could just add 1or 2as needed.

Additional problem:
What to do if it 0is within the range?
For example, if the minimum value is -2.0 and the maximum value is positive 2.0, I do not want to count 0twice (once for 0and again for -0).
Also, what problems will arise if the minimum or maximum values ​​are +/- infinity?
(Probably I'll just throw an exception if the minimum or maximum is NaN).

uint32_t RangeValueCount ( float fMin , float fMax )
{
    if ( fMin > fMax )
        swap ( fMin , fMax ) ;  // Ensure fMin <= fMax

    // Calculate the number of possible floating-point values between fMin and fMax.

    return ( *reinterpret_cast < uint32_t* > ( &fMax ) -
             *reinterpret_cast < uint32_t* > ( &fMin ) ) + 1 ;

    // This algorithm is obviously unsafe, assumes IEEE 754
    // How should I account for -0 or infinity?
}

If this problem can be solved, I assume that the solution will be equally applicable to double values ​​(and possibly long double values, but it might be a little more complicated due to 80-bit integer values, etc.)

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2 answers

, . IEEE 754. , . ( , ). ( , ).

#include <ctgmath>
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <limits>


typedef double Float;       //  The floating-point type to use.
typedef std::uint64_t UInt; //  Unsigned integer of same size as Float.


/*  Define a value with only the high bit of a UInt set.  This is also the
    encoding of floating-point -0.
*/
static constexpr UInt HighBit
    = std::numeric_limits<UInt>::max() ^ std::numeric_limits<UInt>::max() >> 1;


//  Return the encoding of a floating-point number by copying its bits.
static UInt EncodingBits(Float x)
{
    UInt result;
    std::memcpy(&result, &x, sizeof result);
    return result;
}


//  Return the encoding of a floating-point number by using math.
static UInt EncodingMath(Float x)
{
    static constexpr int SignificandBits = std::numeric_limits<Float>::digits;
    static constexpr int MinimumExponent = std::numeric_limits<Float>::min_exponent;

    //  Encode the high bit.
    UInt result = std::signbit(x) ? HighBit : 0;

    //  If the value is zero, the remaining bits are zero, so we are done.
    if (x == 0) return result;

    /*  The C library provides a little-known routine to split a floating-point
        number into a significand and an exponent.  Note that this produces a
        normalized significand, not the actual significand encoding.  Notably,
        it brings significands of subnormals up to at least 1/2.  We will
        adjust for that below.  Also, this routine normalizes to [1/2, 1),
        whereas IEEE 754 is usually expressed with [1, 2), but that does not
        bother us.
    */
    int xe;
    Float xf = std::frexp(fabs(x), &xe);

    //  Test whether the number is subnormal.
    if (xe < MinimumExponent)
    {
        /*  For a subnormal value, the exponent encoding is zero, so we only
            have to insert the significand bits.  This scales the significand
            so that its low bit is scaled to the 1 position and then inserts it
            into the encoding.
        */
        result |= (UInt) std::ldexp(xf, xe - MinimumExponent + SignificandBits);
    }
    else
    {
        /*  For a normal value, the significand is encoded without its leading
            bit.  So we subtract .5 to remove that bit and then scale the
            significand so its low bit is scaled to the 1 position.
        */
        result |= (UInt) std::ldexp(xf - .5, SignificandBits);

        /*  The exponent is encoded with a bias of (in C++ terminology)
            MinimumExponent - 1.  So we subtract that to get the exponent
            encoding and then shift it to the position of the exponent field.
            Then we insert it into the encoding.
        */
        result |= ((UInt) xe - MinimumExponent + 1) << (SignificandBits-1);
    }

    return result;
}


/*  Return the encoding of a floating-point number.  For illustration, we
    get the encoding with two different methods and compare the results.
*/
static UInt Encoding(Float x)
{
    UInt xb = EncodingBits(x);
    UInt xm = EncodingMath(x);

    if (xb != xm)
    {
        std::cerr << "Internal error encoding" << x << ".\n";
        std::cerr << "\tEncodingBits says " << xb << ".\n";
        std::cerr << "\tEncodingMath says " << xm << ".\n";
        std::exit(EXIT_FAILURE);
    }

    return xb;
}


/*  Return the distance from a to b as the number of values representable in
    Float from one to the other.  b must be greater than or equal to a.  0 is
    counted only once.
*/
static UInt Distance(Float a, Float b)
{
    UInt ae = Encoding(a);
    UInt be = Encoding(b);

    /*  For represented values from +0 to infinity, the IEEE 754 binary
        floating-points are in ascending order and are consecutive.  So we can
        simply subtract two encodings to get the number of representable values
        between them (including one endpoint but not the other).

        Unfortunately, the negative numbers are not adjacent and run the other
        direction.  To deal with this, if the number is negative, we transform
        its encoding by subtracting from the encoding of -0.  This gives us a
        consecutive sequence of encodings from the greatest magnitude finite
        negative number to the greatest finite number, in ascending order
        except for wrapping at the maximum UInt value.

        Note that this also maps the encoding of -0 to 0 (the encoding of +0),
        so the two zeroes become one point, so they are counted only once.
    */
    if (HighBit & ae) ae = HighBit - ae;
    if (HighBit & be) be = HighBit - be;

    //  Return the distance between the two transformed encodings.
    return be - ae;
}


static void Try(Float a, Float b)
{
    std::cout << "[" << a << ", " << b << "] contains "
        << Distance(a,b) + 1 << " representable values.\n";
}


int main(void)
{
    if (sizeof(Float) != sizeof(UInt))
    {
        std::cerr << "Error, UInt must be an unsigned integer the same size as Float.\n";
        std::exit(EXIT_FAILURE);
    }

    /*  Prepare some test values:  smallest positive (subnormal) value, largest
        subnormal value, smallest normal value.
    */
    Float S1 = std::numeric_limits<Float>::denorm_min();
    Float N1 = std::numeric_limits<Float>::min();
    Float S2 = N1 - S1;

    //  Test 0 <= a <= b.
    Try( 0,  0);
    Try( 0, S1);
    Try( 0, S2);
    Try( 0, N1);
    Try( 0, 1./3);
    Try(S1, S1);
    Try(S1, S2);
    Try(S1, N1);
    Try(S1, 1./3);
    Try(S2, S2);
    Try(S2, N1);
    Try(S2, 1./3);
    Try(N1, N1);
    Try(N1, 1./3);

    //  Test a <= b <= 0.
    Try(-0., -0.);
    Try(-S1, -0.);
    Try(-S2, -0.);
    Try(-N1, -0.);
    Try(-1./3, -0.);
    Try(-S1, -S1);
    Try(-S2, -S1);
    Try(-N1, -S1);
    Try(-1./3, -S1);
    Try(-S2, -S2);
    Try(-N1, -S2);
    Try(-1./3, -S2);
    Try(-N1, -N1);
    Try(-1./3, -N1);

    //  Test a <= 0 <= b.
    Try(-0., +0.);
    Try(-0., S1);
    Try(-0., S2);
    Try(-0., N1);
    Try(-0., 1./3);
    Try(-S1, +0.);
    Try(-S1, S1);
    Try(-S1, S2);
    Try(-S1, N1);
    Try(-S1, 1./3);
    Try(-S2, +0.);
    Try(-S2, S1);
    Try(-S2, S2);
    Try(-S2, N1);
    Try(-S2, 1./3);
    Try(-N1, +0.);
    Try(-N1, S1);
    Try(-N1, S2);
    Try(-N1, N1);
    Try(-1./3, 1./3);
    Try(-1./3, +0.);
    Try(-1./3, S1);
    Try(-1./3, S2);
    Try(-1./3, N1);
    Try(-1./3, 1./3);

    return 0;
}
+5

, std::nexttoward(from_starting, to_end); . , , . , , , . http://en.cppreference.com/w/cpp/numeric/math/nextafter

0

Source: https://habr.com/ru/post/1692556/


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