So I use phaser.io , but I want to print an array to create it on my html page.
To set the height and width of my array, I need to know the height and width of my canvas.
So, I just have to do:
$('canvas').height();
Mission completed.
But there will be no trap, my canvas looks like this:
<canvas width="1261" height="1101" style="display: block; touch-action: none; user-select: none; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); width: 1059px; height: 925px; cursor: inherit; margin-left: 1px; margin-right: 0px; margin-top: 0px;"></canvas>
And every time he returns me a value from a height not out of style.
So I try differently:
$('canvas').css('height');
$('canvas').[0].style.height;
$('canvas')[0].style.cssText;
But I always get the wrong result
which is super weird when I do this:
console.log($('canvas')[0].style)
I definitely see the result that I want in the element "height" and "cssText". Here I give a part of the result:
0:"display"
1:"touch-action"
2:"user-select"
3:"-webkit-tap-highlight-color"
4:"width"
5:"height"
6:"margin-left"
7:"margin-right"
8:"margin-top"
...
cssText:"display: block; touch-action: none; user-select: none; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); width: 1059px; height: 925px; margin-left: 1px; margin-right: 0px; margin-top: 0px;"
...
height:"925px"
...
Can anyone tell me why? and giving me a solution can be nice too.
======= EDIT ========
, $('canvas'). height() , . , , , :
console.log($('canvas')[0].style.cssText);
console.log($('canvas').height());
. , ... .
window.onload = function() {
var Level = {
preload: function()
{
console.log("toto");
},
create: function()
{
console.log($('canvas').height());
console.log($('canvas')[0].style.cssText);
this.scale.pageAlignHorizontally = true;
this.scale.pageAlignVertically = true;
this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
this.scale.refresh();
}
}
const SAFE_ZONE_WIDTH=640;
const SAFE_ZONE_HEIGHT=1101;
var w = window.innerWidth ;
var h = window.innerHeight ;
var aspectRatioDevice = w/h;
var aspectRatioSafeZone = SAFE_ZONE_WIDTH / SAFE_ZONE_HEIGHT;
var extraWidth = 0, extraHeight = 0, offsetWidth = 0;
if (aspectRatioSafeZone < aspectRatioDevice)
{
extraWidth = aspectRatioDevice * SAFE_ZONE_HEIGHT - SAFE_ZONE_WIDTH;
offsetWidth = extraWidth/2;
}
else
{
extraHeight = SAFE_ZONE_WIDTH / aspectRatioDevice - SAFE_ZONE_HEIGHT;
}
var game = new Phaser.Game( SAFE_ZONE_WIDTH + extraWidth, SAFE_ZONE_HEIGHT + extraHeight, Phaser.CANVAS, 'game_div');
game.state.add('Level', Level);
game.state.start('Level');
}
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, height = device-height, user-scalable=no, target-densitydpi = device-dpi" />
<title>niuniu</title>
<script>
screen.orientation.lock('portrait');
</script>
<script src="https://github.com/photonstorm/phaser-ce/releases/download/v2.9.4/phaser.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<link rel="stylesheet" type="text/css" href="css/style.css">
</head>
<body>
</body>
</html>
Hide result