Short question:
What is the purpose of file types .controler, .anim, .asset
in a Unity project.
Important Note:
The purpose of these questions is to investigate the structure of the Unity3d project by its file types.
I am not asking how to prepare a project for git. I am interested in the purpose and behavior of files by their extension, looking for documentation as one in the summary # 1 .
Introduction what this question looks like:
I work with unity3d, and when I run git status
after synchronization, I have a long list of modified / deleted files that I did not touch. These files have the following sizes:*.meta, *.controller, *.anim, *.assets
After long search queries for various queries, I found good enough information only for abut *.meta
files and collisions that can occur when playing or duplicating files guid
in *.meta
. But other file extension extensions are not well represented in Google's answers. And I can only guess what these files do by their extension, but I prefer to know this for sure.
Summary:
Can you help me find information about the purpose, structure and behavior of files with the following file extensions in a Unity3d project.
1) What is a *.meta
file in Unity3d?
# 1: , . *.meta
.
https://blog.forrestthewoods.com/managing-meta-files-in-unity-713166ee3d30
2) . *.controller
Unity3d?
3) *.anim
Unity3d?
4) *.asset
Unit3d?