I have an HTML5 Canvas where I need to move 2 copies of the main object left and right. It seems that the right side is working fine, but the rest is starting to leave a strange greenish mark. jSfiddle link here
Here is the code. Assignment requires me to write a word using various forms of canvas, and also break it into 3 different cubes. I think I missed what the ad cannot understand. Any help is appreciated
var c = document.getElementById("cId");
var ctx = c.getContext("2d");
var cWidth = c.width;
var cHeight = c.height;
var xOff = 1;
var direction = 1;
function playAnimation() {
ctx.clearRect(0, 0, cWidth, cHeight);
ctx.save();
ctx.translate(xOff, 0);
drawName();
ctx.restore();
ctx.save();
ctx.translate(-1*xOff, 0);
drawName();
ctx.restore();
ctx.save();
drawName();
ctx.restore();
xOff++;
window.requestAnimationFrame(playAnimation);
}
function fDrawRect() {
ctx.beginPath();
ctx.fillStyle = "red";
ctx.rect(5, 5, 80, 60);
ctx.fillRect(5, 5, 80, 60);
ctx.stroke();
ctx.beginPath();
ctx.fillStyle = "blue";
ctx.rect(85, 5, 80, 60);
ctx.fillRect(85, 5, 80, 60);
ctx.stroke();
ctx.beginPath();
ctx.fillStyle = "yellow";
ctx.rect(165, 5, 80, 60);
ctx.fillRect(165, 5, 80, 60);
ctx.stroke();
}
function draw(x, y, xTo, yTo, color) {
ctx.beginPath();
ctx.lineWidth= 2;
ctx.strokeStyle=color;
ctx.moveTo(x,y);
ctx.lineTo(xTo,yTo);
ctx.stroke();
}
function drawName() {
fDrawRect();
draw(10, 10, 10, 60, "black");
draw(10, 60, 30, 60, "black");
ctx.beginPath();
ctx.arc(60, 25, 15, 1*Math.PI, 0);
ctx.stroke();
draw(45, 25, 45, 60, "black");
draw(75, 25, 75, 60, "black");
draw(45, 35, 75, 35, "black");
ctx.beginPath();
ctx.moveTo(90, 45);
ctx.quadraticCurveTo(105, 75, 125, 45);
ctx.stroke();
draw(90, 45, 90, 10, "black");
draw(125, 45, 125, 10, "black");
draw(140, 10, 140, 60, "black");
ctx.beginPath();
ctx.arc(140, 25, 15, 1.5*Math.PI, 0.5*Math.PI);
ctx.stroke();
draw(140, 40, 155, 60, "black");
draw(170, 10, 170, 60, "black");
ctx.beginPath();
ctx.moveTo(210, 10);
ctx.bezierCurveTo(170, 10, 250, 60, 190, 60);
ctx.stroke();
}
ctx.translate(450, 150);
playAnimation();