The chapter implements a complex game for playing Othello.
Norvig uses some 2d arrays to get fixed values depending on two-dimensional input.
*
is an arbitrary placeholder for an inapplicable or unused value
2d , *
. , , , , , .
, , , . . . ( , ), 700. ( . : ) ( ), : Norvig *
. , , *
. - , 2d.
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