I have an animator infinite_rotationthat is defined as:
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:propertyName="rotation"
android:repeatCount="infinite"
android:valueFrom="0"
android:valueTo="360"
android:duration="2000" />
</set>
When the time (time is uncertain) comes that I no longer need it, I call infinite_animator.cancel(). Then run the fade_out animation in your layout container:
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:propertyName="alpha"
android:repeatCount="0"
android:valueTo="0.0"
android:duration="1000" />
</set>
The resulting animation is such that the rotation stops as expected, but stutters and then disappears. What am I missing?
Here's what it looks like:

UPDATE: I tested the above problem on an old Samsung Tab 4 with Kitkat OS. I just tested on the fairly new Samsung Tab 4 with Marshmallow OS. Animation works great. So I think the best question is how to fix inaccurate animations on my old device / OS?
This is the animation call:
private void animateRefreshButton() {
ImageView iv_refresh = (ImageView) findViewById(R.id.iv_refresh);
if(infinite_animator == null) {
infinite_animator = AnimatorInflater.loadAnimator(this, R.animator.refresh_rotate);
}
infinite_animator.setTarget(iv_refresh);
infinite_animator.start();
}
hideRefreshButton() , . :
private void hideRefreshButton() {
if(infinite_animator != null) {
infinite_animator.cancel();
}
Animator anim = AnimatorInflater.loadAnimator(this, R.animator.refresh_fadeout);
anim.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {}
@Override
public void onAnimationEnd(Animator animation) {
framelayout_container_of_iv_refresh.setVisibility(View.GONE);
}
@Override
public void onAnimationCancel(Animator animation) {}
@Override
public void onAnimationRepeat(Animator animation) {}
});
anim.setTarget(framelayout_container_of_iv_refresh);
anim.start();
}