I am building a simple project for Hololens.
Unique scene with a simple cube.
I follow these tutorials to do this:
-> https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_100
-> https://developer.microsoft.com/en-us/windows/mixed-reality/using_visual_studio#hololens
-> http://pterneas.com/2016/04/04/getting-started-hololens-unity3d/
But this erros is displayed when building: 
I am using the latest version of Unity and Visual Studio:
Unity: v2017.1.0f3
Visual Studio: v15.3.2
, v15.2 release (26430.16) Visual Studio, Hololens.
Visual Studio Unity ( ), erros .
→ http://www.imaginativeuniversal.com/blog/2017/06/24/hololens-fix-visual-studio-2017-build-error/, .
:
Restoring NuGet packages ...
To prevent NuGet from restoring packages during compilation, open the Visual Studio Options dialog box, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages during compilation'.
1> ------ Compilation started: Project: Assembly-CSharp-firstpass, Configuration: x86 Release ------
1> Running SerializationWeaver ...
1> System.Collections.Generic.KeyNotFoundException: The supplied key was not present in the dictionary.
1> at System.ThrowHelper.ThrowKeyNotFoundException ()
1> at System.Collections.Generic.Dictionary`2.get_Item (TKey key)
1> in UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve ()
1> in Unity.NuGetAssemblyResolver..ctor (String projectLockFile)
1> in usw.Weaver.ReaderParameters (String assemblyPath, ConversionOptions options)
1> in usw.Weaver.Weave ()
1> in usw.Program.RunProgram (ConversionOptions options)
1> in usw.Program.Main (String [] args)
C: \ Users \ luq.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ GeneratedProjects \ UWP \ Assembly-CSharp-firstpass \ Assembly-CSharp-firstpass.csproj (196,5): error MSB3073: : \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ Unity \ Tools \ SerializationWeaver \ SerializationWeaver.exe "" C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ GeneratedProjects \ UWP \ Assembly- CSharp-firstpass \ bin \ x86 \ Release \ Unprocessed \ Assembly-CSharp-firstpass.dll "-pdb" -verbose "-web-engine = C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ BuildLimpa \ Unprocessed \ UnityEngine.dll "" C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ app \ GeneratedProjects \ UWP \ Assembly-CSharp-FirstPass \ obj \ x86 \ Release \ x86 \ Release "" -lock = C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ app \ GeneratedProjects \ UWP \ Assembly-CSharp-FirstPass \ project.lock.json "" @C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ GeneratedProjects \ UWP \ Assembly-CSharp-firstpass \ SerializationWeaverArgs.txt "-additionalAssemblyP ATH = C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ app \ BuildLimpa \ Unprocessed "" -unity-networking = C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ app \ BuildLimpa \ Unprocessed \ UnityEngine.Networking.dll "was terminated with code 1.
2> ------ Compilation started: Project: Assembly-CSharp, Configuration: Release x86 ------
2> CSC: error CS0006: C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ GeneratedProjects \ UWP \ Assembly-CSharp-firstpass \ bin \ x86 \ Release-Assembly-CSharp-firstpass source file. Dll "can not be found
3> ------ Compilation started: Project: BuildLimpa, Configuration: Release x86 ------
3> CSC: error CS0006: C: \ Users \ luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ GeneratedProjects \ UWP \ Assembly-CSharp-firstpass \ bin \ x86 \ Release-Assembly-CSharp-firstpass source file. Dll "can not be found
CSC: Error CS0006: C: \ Users \ Luiz.santana \ Documents \ _Unity3D \ BuildLimpa \ App \ GeneratedProjects \ UWP \ Assembly-CSharp \ bin \ x86 \ Release \ Assembly-CSharp.dll "source file can not To be found
========== Compile: 0 successfully, 3 failed, 0 refreshed, 0 ignored ==========
========== Deployment: 0 Successfully, 0 Failed, 0 Ignored ==========
? ?
----------------- UPDATE -----------------
project.lock.json. Version=v10.0.10240´. I just ´find/replace Version=v10.0 !
: https://forum.unity3d.com/threads/net-scripting-backend-and-visual-studio-2017-3-incompatibility.487833/