I currently have an instance of Google Cloud Computing designed to support a multiplayer game. Some publishers and app stores that I'm trying to publish in the game require that the server can be reached through the client using the IPv6 address, which makes sense. So the question is, how can I make the instance of computation connect over IPv6?
It is worth noting that the connection between the client and the server is through UDP, so the use of load balancing does not work (since load balancers in the Google cloud can only be done through TCP, from what I can say).
Has anyone else had this problem, and if so, how did you solve it?
Thank you very much in advance.
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