ARCamera.transform . ARKit WWDC 2017, , , . , 10 .
:
var translation = matrix_identity_float4x4
translation.columns.3.z = -0.1
node.simdTransform = matrix_multiply(currentFrame.camera.transform, translation)
Objective-C
matrix_float4x4 translation = matrix_identity_float4x4;
translation.columns[3][2] = -0.1; // Translate 10 cm in front of the camera
node.simdTransform = matrix_multiply(currentFrame.camera.transform, translation)