Ok, I think I have a working solution:
Z Up ( YZ ), THREEjs YZ ():
objectid.matrixWorldNeedsUpdate=true;
objectid.matrix.set
(
1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1
);
objectid.updateMatrixWorld();
, this, . :
{ a, b, c, d }
{ e, f, g, h }
{ i, j, k, l }
{ m, n, o, p }
{ a, c, b, d }
{ i, k, j, l }
{ e, g, f, h }
{ m, o, n, p }
YZ, OBJ Rhino, . , javascript YZ.