What I want to do is basically 1: 1: Scala Play Websocket - use one of the participants to send both: Array [Byte] and String messages
Unfortunately, the API has changed a lot since 2.4 (now I'm on 2.6.0-M4).
What I tried (does not compile for obvious reasons):
WebSocket.accept[WSMessage, WSMessage]
{
request =>
ActorFlow.actorRef
{
out => WebSocketActor.props(out)
}
}
sealed trait WSMessage
case class StringMessage(s: String) extends WSMessage
case class BinaryMessage(a: Array[Byte]) extends WSMessage
case class JsonMessage(js: JsValue) extends WSMessage
object MyMessageFlowTransformer
{
implicit val WSMessageFlowTransformer: MessageFlowTransformer[WSMessage, WSMessage] =
{
new MessageFlowTransformer[WSMessage, WSMessage]
{
def transform(flow: Flow[WSMessage, WSMessage, _]) =
{
AkkaStreams.bypassWith[Message, WSMessage, Message](Flow[Message] collect
{
case StringMessage(s) => Left(s)
case BinaryMessage(b) => Left(b)
case JsonMessage(j) => Left(j)
case _ => Right(CloseMessage(Some(CloseCodes.Unacceptable)))
})(flow map WSMessage.apply)
}
}
}
}
I'm a little lost. play.api.http.websocket.Messageis a sealed sign and probably for a good reason ...
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