# Java UnityPlayer.UnitySendMessage.
:
UnityPlayer.UnitySendMessage("GameObjectName", "MethodName", "parameter to send");
, classes.jar <UnityInstallDirectory>\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Release\Classes Android Studio, import com.unity3d.player.UnityPlayer; Android Studio.
#:
bool rotate = false;
void startRotating()
{
rotate = true;
}
void stopRotating()
{
rotate = false;
}
void Update()
{
if (rotate)
transform.Rotate(10f, 50f, 10f);
}
, script GameObject "Cube".
Java:
UnityPlayer.UnitySendMessage("Cube", "startRotating", null);
Java:
UnityPlayer.UnitySendMessage("Cube", "stopRotating", null);