My canvas disappears due to occlusion

I created a canvas of world space where I put the image. At the top of this image, I place the material with the custom shader that I found there http://answers.unity3d.com/questions/878667/world-space-canvas-on-top-of-everything.html

This works great, unless I get close to a large object, my user interface will disappear. When I clean the occlusion, it works well. The problem is that my UICanvas and my image are not marked as “static”. I also tried to bake when my user interface canvas was disabled and I still have the same problem.

The shader used by my user interface elements has "Cull Off".

How it should be (occlusion is not baked): enter image description here

( ): enter image description here

: http://imgur.com/a/r5Ksc

UICanvas (y > 0), .

, ?

+4
1

, .

+1

Source: https://habr.com/ru/post/1675535/


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