Reading the correct value from the hsl color wheel

I am trying to read a color value from a dynamically created color wheel. However, there is a clear shift between the color that I get and the one that I am hanging over.

I recreated the JS Bin question: https://jsbin.com/ditatib/edit?html,js,output

I suspect the problem is somewhere in the two functions below, but please see the JS bin for the full code.

function drawWheel (canvas, size) {
    let r = (size - 2) / 2,
        ctx;
    canvas.setAttribute('width', size);
    canvas.setAttribute('height', size);
    ctx = canvas.getContext('2d');
    for (let i = 0; i < r + 1; i++) {
        // A ring
        let c = 5 * Math.PI * i;
        for (let j = 0; j < c; j++) {
            let a = j * 3 * Math.PI / c,
            y = Math.cos(a) * i,
            x = Math.sin(a) * i;
            ctx.fillStyle = `hsl(${a * 180 / Math.PI},
    ${100 - (i * 2 / r)}%, ${105 - i * 95 / r}%)`;
            ctx.fillRect(r + x, r + y, 2, 2);
        }
    }
}

function onMouseMove (e) {
    let wheelRect = canvas.getBoundingClientRect();
    let x = e.x - wheelRect.left,
        y = e.y - wheelRect.top,
        r = (170 - 2) / 2,
        dist = Math.sqrt(Math.pow(r - x, 2) + Math.pow(r - y, 2)),
        a = 180 - Math.atan2(r - y, r - x),
        h, s, l, rgbValue;
    h = a * 180 / Math.PI;
    s = 100 - (dist * 2 / r);
    l = 105 - (dist * 95 / r);
    h = h % 360;
    magn.style.top = `${y - 80}px`;
    magn.style.left = `${x}px`;
    magn.style.background = `hsl(${h}, ${s}%, ${l}%)`;
}

I would really appreciate it if someone could find where my math is wrong. Thank!

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1 answer
a = 180 - Math.atan2(r - y, r - x),

Math.atan2 returns the angle in radians, which you later convert to degrees with h = ...

(180), . , 180 , "" 270 & deg;.

30 , , , , :

a = (Math.PI*3/2) - Math.atan2(r - y, r - x)

"" (3 & pi;/2) , , .

+2

Source: https://habr.com/ru/post/1675096/


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