I recently learned about Webassembly, and I'm surprised because it means that I can write really, and import really highlights the heavy parts of my application in C or C ++.
Now my question is, how does WebAssembly affect Audio Api and WebGL? I mean that the Audio API is high-level and depends on javascript, since all manipulations with audio, midi, etc. Work in webassembly? Do we work directly with the above APIs or use some other third-party library, such as http://www.portaudio.com/ ? Same with WebGL, are we using the WebGL or C ++ OpenGL interface right now when we have low level access?
I'm sorry if that sounds naive, but I'm honestly embarrassed. I am really motivated, so please help me understand.
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