Unity 2D Art Blurry

For some reason, I can't get these fragments to appear as they were created in Unity ... Pixel art is imported into Unity from Tiled.

Pixel Art in Tiled: Tiled

The same pixel imported into Unity: Unity

Does anyone know how I can fix this? Thanks in advance!


In accordance with the request, the parameters for importing sprites: sprite import options

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4 answers

Given that you have already changed the filtering from Bilinearto Point (no filter), the problem may be that Unity compresses your texture by default. This is probably a POT texture (power of two resolutions).

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I tried all the answers here to no avail, I remain with the conclusion that this should be a Tiled2Unity problem (despite the fact that she never did this before)

I will update this post if I find a solution ...

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Source: https://habr.com/ru/post/1674448/


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