, UIImage CGImage size. UIImage "", CGImage - . - scale.
, a UIImage scale 3, "" UIImage, CGImage . , UIImage, scale of 3 a size 100x100 , CGImage 300 × 300 .
, n x n (, n , ), - Swift 3:
func slice(image: UIImage, into howMany: Int) -> [UIImage] {
let width: CGFloat
let height: CGFloat
switch image.imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
width = image.size.height
height = image.size.width
default:
width = image.size.width
height = image.size.height
}
let tileWidth = Int(width / CGFloat(howMany))
let tileHeight = Int(height / CGFloat(howMany))
let scale = Int(image.scale)
var images = [UIImage]()
let cgImage = image.cgImage!
var adjustedHeight = tileHeight
var y = 0
for row in 0 ..< howMany {
if row == (howMany - 1) {
adjustedHeight = Int(height) - y
}
var adjustedWidth = tileWidth
var x = 0
for column in 0 ..< howMany {
if column == (howMany - 1) {
adjustedWidth = Int(width) - x
}
let origin = CGPoint(x: x * scale, y: y * scale)
let size = CGSize(width: adjustedWidth * scale, height: adjustedHeight * scale)
let tileCgImage = cgImage.cropping(to: CGRect(origin: origin, size: size))!
images.append(UIImage(cgImage: tileCgImage, scale: image.scale, orientation: image.imageOrientation))
x += tileWidth
}
y += tileHeight
}
return images
}
, Swift 2.3:
func slice(image image: UIImage, into howMany: Int) -> [UIImage] {
let width: CGFloat
let height: CGFloat
switch image.imageOrientation {
case .Left, .LeftMirrored, .Right, .RightMirrored:
width = image.size.height
height = image.size.width
default:
width = image.size.width
height = image.size.height
}
let tileWidth = Int(width / CGFloat(howMany))
let tileHeight = Int(height / CGFloat(howMany))
let scale = Int(image.scale)
var images = [UIImage]()
let cgImage = image.CGImage!
var adjustedHeight = tileHeight
var y = 0
for row in 0 ..< howMany {
if row == (howMany - 1) {
adjustedHeight = Int(height) - y
}
var adjustedWidth = tileWidth
var x = 0
for column in 0 ..< howMany {
if column == (howMany - 1) {
adjustedWidth = Int(width) - x
}
let origin = CGPoint(x: x * scale, y: y * scale)
let size = CGSize(width: adjustedWidth * scale, height: adjustedHeight * scale)
let tileCgImage = CGImageCreateWithImageInRect(cgImage, CGRect(origin: origin, size: size))!
images.append(UIImage(CGImage: tileCgImage, scale: image.scale, orientation: image.imageOrientation))
x += tileWidth
}
y += tileHeight
}
return images
}
, scale ( "" , CGImage). , , "" ), n, . . 736 , 245 , 246 ).
, - () . , UIImage imageOrientation - , .up, , , , .