As Jeremy mentioned in his answer , the documentation states that the number generator is not guaranteed to be consistent in .NET versions.
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, Random . , Sample, . Next(), Next(Int32, Int32) NextBytes, Sample. Next(Int32) NextDouble.
, , , . , .Net , ConsistantRandom , .
using System;
namespace ConsoleApplication1
{
public class ConsistantRandom: Random
{
private const int MBIG = Int32.MaxValue;
private const int MSEED = 161803398;
private const int MZ = 0;
private int inext;
private int inextp;
private int[] SeedArray = new int[56];
public ConsistantRandom()
: this(Environment.TickCount)
{
}
public ConsistantRandom(int seed)
{
int ii;
int mj, mk;
int subtraction = (seed == Int32.MinValue) ? Int32.MaxValue : Math.Abs(seed);
mj = MSEED - subtraction;
SeedArray[55] = mj;
mk = 1;
for (int i = 1; i < 55; i++)
{
ii = (21 * i) % 55;
SeedArray[ii] = mk;
mk = mj - mk;
if (mk < 0) mk += MBIG;
mj = SeedArray[ii];
}
for (int k = 1; k < 5; k++)
{
for (int i = 1; i < 56; i++)
{
SeedArray[i] -= SeedArray[1 + (i + 30) % 55];
if (SeedArray[i] < 0) SeedArray[i] += MBIG;
}
}
inext = 0;
inextp = 21;
}
protected override double Sample()
{
return (InternalSample() * (1.0 / MBIG));
}
private int InternalSample()
{
int retVal;
int locINext = inext;
int locINextp = inextp;
if (++locINext >= 56) locINext = 1;
if (++locINextp >= 56) locINextp = 1;
retVal = SeedArray[locINext] - SeedArray[locINextp];
if (retVal == MBIG) retVal--;
if (retVal < 0) retVal += MBIG;
SeedArray[locINext] = retVal;
inext = locINext;
inextp = locINextp;
return retVal;
}
public override int Next()
{
return InternalSample();
}
private double GetSampleForLargeRange()
{
int result = InternalSample();
bool negative = (InternalSample() % 2 == 0) ? true : false;
if (negative)
{
result = -result;
}
double d = result;
d += (Int32.MaxValue - 1);
d /= 2 * (uint)Int32.MaxValue - 1;
return d;
}
public override int Next(int minValue, int maxValue)
{
if (minValue > maxValue)
{
throw new ArgumentOutOfRangeException("minValue");
}
long range = (long)maxValue - minValue;
if (range <= (long)Int32.MaxValue)
{
return ((int)(Sample() * range) + minValue);
}
else
{
return (int)((long)(GetSampleForLargeRange() * range) + minValue);
}
}
public override void NextBytes(byte[] buffer)
{
if (buffer == null) throw new ArgumentNullException("buffer");
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = (byte)(InternalSample() % (Byte.MaxValue + 1));
}
}
}
}
ConsistantRandom Random, , Random, Random rnd = new Random(yourSeed); Random rnd = new ConsistantRandom(yourSeed);.