, Bitmap , SetPixel, Bitmap.LockBits .
, , LockBits GetPixel SetPixel .
.. , . .
, , ( try/catch ), LockBits GetPixel SetPixel.
:
var bmp = new Bitmap(pictureBox1.Image);
var img = new LockBitmap(bmp);
img.LockBits();
Color c;
img.UnlockBits();
pictureBox1.Image = bmp;
MessageBox.Show("Complete");
:
public class LockBitmap
{
Bitmap source = null;
IntPtr Iptr = IntPtr.Zero;
BitmapData bitmapData = null;
public byte[] Pixels { get; set; }
public int Depth { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public LockBitmap(Bitmap source)
{
this.source = source;
}
public void LockBits()
{
Width = source.Width;
Height = source.Height;
int PixelCount = Width * Height;
Rectangle rect = new Rectangle(0, 0, Width, Height);
Depth = System.Drawing.Bitmap.GetPixelFormatSize(source.PixelFormat);
if (Depth != 8 && Depth != 24 && Depth != 32)
{
throw new ArgumentException("Only 8, 24 and 32 bpp images are supported.");
}
bitmapData = source.LockBits(rect, ImageLockMode.ReadWrite,
source.PixelFormat);
int step = Depth / 8;
Pixels = new byte[PixelCount * step];
Iptr = bitmapData.Scan0;
Marshal.Copy(Iptr, Pixels, 0, Pixels.Length);
}
public void UnlockBits()
{
Marshal.Copy(Pixels, 0, Iptr, Pixels.Length);
source.UnlockBits(bitmapData);
}
public Color GetPixel(int x, int y)
{
Color clr = Color.Empty;
int cCount = Depth / 8;
int i = ((y * Width) + x) * cCount;
if (i > Pixels.Length - cCount)
throw new IndexOutOfRangeException();
if (Depth == 32)
{
byte b = Pixels[i];
byte g = Pixels[i + 1];
byte r = Pixels[i + 2];
byte a = Pixels[i + 3];
clr = Color.FromArgb(a, r, g, b);
}
if (Depth == 24)
{
byte b = Pixels[i];
byte g = Pixels[i + 1];
byte r = Pixels[i + 2];
clr = Color.FromArgb(r, g, b);
}
if (Depth == 8)
{
byte c = Pixels[i];
clr = Color.FromArgb(c, c, c);
}
return clr;
}
public void SetPixel(int x, int y, Color color)
{
int cCount = Depth / 8;
int i = ((y * Width) + x) * cCount;
if (Depth == 32)
{
Pixels[i] = color.B;
Pixels[i + 1] = color.G;
Pixels[i + 2] = color.R;
Pixels[i + 3] = color.A;
}
if (Depth == 24)
{
Pixels[i] = color.B;
Pixels[i + 1] = color.G;
Pixels[i + 2] = color.R;
}
if (Depth == 8)
{
Pixels[i] = color.B;
}
}
}