I want to update the properties of a kivy widget at runtime of something ...
Example:
class app(App):
def build(self):
self.layout = Layout()
self.name = Label(text = "john")
self.layout.add_widget(self.name)
return self.layout
def update(self):
for i in range(50):
self.name.text = str(i)
obj = app()
obj.run()
obj.update()
This will show me only the end result of the loop. I would like to keep updating label.text while the loop continues.
I was looking for something like the bind (), setter () and ask_update () functions, but if these functions, I did not get how to use them.
------------------ EDIT -----------------------
Trying to adapt to inclementanswer (starting the update function in another thread using Clock), I got the code below, trying to understand the real idea of my problem, but still does not work:
class main():
def __init__(self, app):
self.app = app
... some code goes here ...
def func(self):
Clock.schedule_once(partial(self.app.update, self.arg_1, self.arg_2), 0)
class app(App):
def build(self):
self.main = main(self)
self.layout = Layout()
self.name = Label(text = "john")
self.layout.add_widget(self.name)
return self.layout
... some code goes here ...
def update(self, dt, arg_1, arg_2):
self.name = arg_1
sleep(5)
self.name = arg_2
obj = app()
obj.run()
I need to call a function funcand update the label text when I order the text change in update.