AudioData Wav.
PI wav , Ive wav float UWP.
(, ), wav AudioGraph. . value1263424842 544501094. . Ive . , AudioGraph wav , - PCM. , , . , , - ? PI Ive . :
using (FileStream fs = File.Open(filename, FileMode.Open))
{
BinaryReader reader = new BinaryReader(fs);
int chunkID = reader.ReadInt32();
int fileSize = reader.ReadInt32();
int riffType = reader.ReadInt32();
int fmtID;
long _position = reader.BaseStream.Position;
while (_position != reader.BaseStream.Length-1)
{
reader.BaseStream.Position = _position;
int _fmtId = reader.ReadInt32();
if (_fmtId == 544501094) {
fmtID = _fmtId;
break;
}
_position++;
}
int fmtSize = reader.ReadInt32();
int fmtCode = reader.ReadInt16();
int channels = reader.ReadInt16();
int sampleRate = reader.ReadInt32();
int byteRate = reader.ReadInt32();
int fmtBlockAlign = reader.ReadInt16();
int bitDepth = reader.ReadInt16();
int fmtExtraSize;
if (fmtSize == 18)
{
fmtExtraSize = reader.ReadInt16();
reader.ReadBytes(fmtExtraSize);
}
int dataID = reader.ReadInt32();
int dataSize = reader.ReadInt32();
byte[] byteArray = reader.ReadBytes(dataSize);
int bytesForSamp = bitDepth / 8;
int samps = dataSize / bytesForSamp;
float[] asFloat = null;
switch (bitDepth)
{
case 16:
Int16[] asInt16 = new Int16[samps];
Buffer.BlockCopy(byteArray, 0, asInt16, 0, dataSize);
IEnumerable<float> tempInt16 =
from i in asInt16
select i / (float)Int16.MaxValue;
asFloat = tempInt16.ToArray();
break;
default:
return false;
}
floatLeftBuffer.AddRange(asFloat);
. wav , .
, AudioGraph - https://docs.microsoft.com/ru-ru/windows/uwp/audio-video-camera/audio-graphs. , AudioEncodingQuality recirdung MIC .
AudioData NAudio Nugget.
MediaFoundationReader.
float[] floatBuffer;
using (MediaFoundationReader media = new MediaFoundationReader(path))
{
int _byteBuffer32_length = (int)media.Length * 2;
int _floatBuffer_length = _byteBuffer32_length / sizeof(float);
IWaveProvider stream32 = new Wave16ToFloatProvider(media);
WaveBuffer _waveBuffer = new WaveBuffer(_byteBuffer32_length);
stream32.Read(_waveBuffer, 0, (int)_byteBuffer32_length);
floatBuffer = new float[_floatBuffer_length];
for (int i = 0; i < _floatBuffer_length; i++) {
floatBuffer[i] = _waveBuffer.FloatBuffer[i];
}
}
, :
- 1/1 000 000. , ( , );
- AudioData MP3.
, .