My project works with openCV for iOS (2.4.9). And I found the MatToUIImage function that will cause a memory leak, and this will only happen in iOS 10.X.
After updating this function (2.4.9) to the latest version (3.2.0), everything worked. The only difference is CGBitmapInfo .
So can someone tell me why?
2.4.9
UIImage* MatToUIImage(const cv::Mat& image) {
NSData *data = [NSData dataWithBytes:image.data
length:image.elemSize()*image.total()];
CGColorSpaceRef colorSpace;
if (image.elemSize() == 1) {
colorSpace = CGColorSpaceCreateDeviceGray();
} else {
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider =
CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
CGImageRef imageRef = CGImageCreate(image.cols,
image.rows,
8,
8 * image.elemSize(),
image.step.p[0],
colorSpace,
kCGImageAlphaNone|
kCGBitmapByteOrderDefault,
provider,
NULL,
false,
kCGRenderingIntentDefault
);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return finalImage;
}
3.2.0
UIImage* MatToUIImage(const cv::Mat& image) {
NSData *data = [NSData dataWithBytes:image.data
length:image.elemSize()*image.total()];
CGColorSpaceRef colorSpace;
if (image.elemSize() == 1) {
colorSpace = CGColorSpaceCreateDeviceGray();
} else {
colorSpace = CGColorSpaceCreateDeviceRGB();
}
CGDataProviderRef provider =
CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
bool alpha = image.channels() == 4;
CGBitmapInfo bitmapInfo = (alpha ? kCGImageAlphaLast : kCGImageAlphaNone) | kCGBitmapByteOrderDefault;
CGImageRef imageRef = CGImageCreate(image.cols,
image.rows,
8,
8 * image.elemSize(),
image.step.p[0],
colorSpace,
bitmapInfo,
provider,
NULL,
false,
kCGRenderingIntentDefault
);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return finalImage;
}
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