I made a TurnBased game that worked great at speed 2. I could successfully change the code to swift 3.2 and fix all the errors around 400, but there is one problem with the game center that I cannot figure out how to fix it. When through the gamecenter viewcontroler I set the member number to “2Player” and then click “Invite Friends”, the number of players I get is 4 instead of 2! gamecenter sends a text message to the next participant, in which the number of participants is 4. This, of course, affects the rest of the program to a problem that I did not have in Swift 2. This is part of my code:
func joinTurnBasedMatch()
{
let request = GKMatchRequest()
request.minPlayers = 2
request.maxPlayers = 4
request.defaultNumberOfPlayers = 2
let tbvc = GKTurnBasedMatchmakerViewController(matchRequest: request)
tbvc.turnBasedMatchmakerDelegate = self
present(tbvc, animated: true, completion: nil)
}
func turnBasedMatchmakerViewController(_ viewController: GKTurnBasedMatchmakerViewController, didFind match: GKTurnBasedMatch)
{
self.dismiss(animated: true, completion: nil)
self.performSegue(withIdentifier: "To_ViewC_CG", sender: match)
print("*** Number OF Players ***")
print(match.participants!.count)
}
Do I need to add something to my code or change something in it?