I create a client / server application in Game Maker: Studio 1.4 and you need to run two instances of the game for testing. Unfortunately, the start / debug buttons of the IDE are disabled after starting the first copy. Is there a way to configure the IDE to run two instances at the same time?
Opening two full copies of works like IDE, but it seems like a great way to break my game, saving things out of sync.
Currently, I export the game every time I make a tiny code change and debug only the host instance, which is not perfect.
Is there a way to configure the IDE to run multiple instances of the game using the start / debug buttons?
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