I am trying to experiment with the SceneKit example in Apples Fox (link below) by adding a model with simple animations like "panda.scn" and "walk.scn properties".

I can create a static model without joints or animations that works: for example. In Maya (2017), I add a simple sphere by exporting the selection to the FBX_DAE (COLLADA) file, dragging it to the project in Xcode and converting it to the SCN file. Then I can drag this model to "level.scn, position and scale it as expected Id".
However, as soon as I add animation or joints to my model, I lose the ability to position and scale the model in Xcode.
Maya , , . SCN XCode ( , ), , - . XCode xyz , . , , . , panda, node - .
, "walk.scn" , - . , DAE , , walkAnimation. , , .
FBX_DAE, (, Maya ? - , .)
Maya SceneKit. .
:
: https://developer.apple.com/library/content/samplecode/Fox/Introduction/Intro.html
Maya :
http://pat.net/misc/ball1.mb
DAE Maya :
http://pat.net/misc/ball1.dae
UPDATE:
Mnuages , SceneKit, . , , , , SceneKit . ( , , ).
# 2:
- , : 1) , "bake animation" DAE Key- > Bake Animation. 2) , DAE SCN. SCN, , .