I have a game written using SpriteKit that uses a blur effect SKEffectNode to blur a set of sprites, one of which has a fairly large texture and which together cover a fairly large area of ββthe screen. Both iMac and Mac Book Pro do pretty well, but the more modest Mac Book shows a noticeable drop in frame rate when adding the node effect. Since the effect is not critical to the functionality of the game, I may just not add SKEffectNode for machines with less powerful graphics capabilities.
So the question is: what would be a good software check that I could do to determine "GPU power" or "performance when applying texture effects" or [suggest a better metric here] and through which API? Thanks for your suggestions!
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