Configuring IAP for AppStore in Unity, 0 products received

I am trying to implement IAP for the AppStore in my application. The code is much the same as in this lesson: https://unity3d.com/learn/tutorials/topics/analytics/integrating-unity-iap-your-game

I created entries for two different IAP purchases in iTunes Connect, as you can see in this screenshot:

iTunes Connect However, when I launch the application on the iPad, I get the following error:

2017-01-09 12:10:39.298528 myApp[866:472995] UnityIAP:Requesting product data...
2017-01-09 12:10:40.683076 myApp[866:472995] UnityIAP:Received 0 products
2017-01-09 12:10:40.926407 myApp[866:472995] UnityIAP:No App Receipt found
Unavailable product POKOLPOK_GAME_02 -POKOLPOK_GAME_02

and the same for the other ( POKOLPOK_GAME_03).

I wanted to know if the source of this problem could set my IAP status to "Ready to Submit". If this is true, how can I test my IAP without Apple to test them?

+4
2

FAQ Unity:

  1. Apple NoProductsAvailable , iTunes? , NoProductsAvailable , , iTunes . , iTunes . App Store IAP.

, . iTunes, Unity IAP 0 .

+2

IAP SandBox. ,


 1. IAP . , Xcode, InApp Purchase ON  2.  3. /, -
 4. Non- ProductType.NonConsumable
 5. IAP , Sandbox AppleID AppleID.
 6. iTunes connect, , .

, ~ 24 , , . ~ 12 , , 24 .

- , , , TestFlight. , iTunes App.

+1

Source: https://habr.com/ru/post/1666259/


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