First GLFW Responder Error

I am trying to create a simple GLFW window and succeed, but xcode gives me an error:

2016-12-14 10:16:40.412191 CREngine[830:21929] [General] ERROR: Setting <GLFWContentView: 0x100369850> as the first responder for window <GLFWWindow: 0x10033ea00>, but it is in a different window ((null))! This would eventually crash when the view is freed. The first responder will be set to nil.
(
    0   AppKit                              0x00007fff9710b9a4 -[NSWindow _validateFirstResponder:] + 566
    1   AppKit                              0x00007fff968fc9eb -[NSWindow _setFirstResponder:] + 31
    2   AppKit                              0x00007fff969a466a -[NSWindow _realMakeFirstResponder:] + 406
    3   AppKit                              0x00007fff969a4480 -[NSWindow makeFirstResponder:] + 123
    4   libglfw.3.dylib                     0x00000001000a9895 _glfwPlatformCreateWindow + 631
    5   libglfw.3.dylib                     0x00000001000a5430 glfwCreateWindow + 487
    6   CREngine                            0x0000000100000e87 main + 135
    7   libdyld.dylib                       0x00007fffadd2d255 start + 1
)
Program ended with exit code: 0

The code I use is:

#include <GLFW/glfw3.h>

int main(void)
{
    GLFWwindow* window;

    /* Initialize the library */
    if (!glfwInit())
        return -1;

    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    /* Make the window context current */
    glfwMakeContextCurrent(window);

    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */
        glClear(GL_COLOR_BUFFER_BIT);

        /* Swap front and back buffers */
        glfwSwapBuffers(window);

        /* Poll for and process events */
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}

The part that baffles me is related to what I was looking for, including that the hints that I have will allow it to work with the Mac, but for some reason I am losing errors, so I was hoping that someone can help me solve this error.

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1 answer

This seems to indicate that this is a known bug in macOS Sierra, and looking at git-repo seems to be fixed. However, this is not like updating (currently) the latest version on their web page .

GLFW , git .

(: . .dylib .)

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Source: https://habr.com/ru/post/1663758/


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