I am creating a game using SceneKit and I cannot decide whether it is better to store the .dae model in the .scnassets folder and load the .dae model or create the model programmatically at runtime using Vertex / Indexes / Normal.
In case of performance, is it worth creating SCNGeometry manually using SCNGeometrySource and SCNGeometryElement using Vertex / Indexes / Normal? Or just load the model using SCNScene (with the name: "Scenes.scnassets / ModelName.scn")?
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