Is there a sufficient way to add stickers (textures) to SCNNode? For now, all I can do is create a new one SCNNodewith the geometry, SCNPlane
assign the texture a diffuse content for it and add it to the scene ... This approach is very inefficient.
I want to add stickers that will not be part of the scene - to improve game performance. because I want to have a relatively large number of stickers on the floor node.
Maybe a bit like how the particles inside work? Or some other approach to fast drawing images.
I already tried @rickster Offer No. 1
Use SKEffectNode as a buffer in the SpriteKit scene - throw splashes into the node effect until it reaches a certain number of children, then enable the shouldRasterize parameter so that it does not re-display its children anymore (and start using the new node effect for more splatters).
In the same project SceneKit showreel - this in itself brought good results, FPS are not discarded as 5 minutes of the continuation of the game, which is good.
We are waiting for the implementation of Proposal No. 2 - I believe that this will reduce the rendering time of the 2D scene (which is now quite large).
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