, Commscheck, , node :
for _touch in touches {
let aTouch = _touch.location(in: self)
if nodes(at: aTouch).contains(desiredNode) {
print("desired node found")
desireNode.doSomething()
// You can also do,
// if desiredNode.contains(aTouch) {
}
}
SKScene.nodes, .contains, nodes - ; SKScene SKEffectsNode, SKNode.., SKScene , nodes ...
open func nodes(at p: CGPoint) -> [SKNode]
"SKScene", ".". .
, node, SKNode ( node) touches_.
, , :)