I am following a training video that teaches me about programmatically creating an iOS application without a storyboard.
Everything is going well and I like the most about it, however I have a little problem.
I am only halfway through, and I noticed a potential memory problem, as the tutorial showed me, for each next view I present it like this:
let ChooseCategoryController = ChooseCategoryViewController()
present(ChooseCategoryController, animated: true, completion: nil)
and then I present another view from it. And to go back, I also submit a different opinion. I noticed when starting the application that memory usage is increasing.
Is there a way when when presenting a new view, I can determine which views are open and close all the others?
I thought maybe something in the completion section, but I'm afraid, as I'm pretty new to it.
Thanks in advance.
Update1
. xcode , :
dismiss(animated: false, completion: {
self.present(DisplayQuestionsViewController(), animated: true, completion: nil)
})
:
: < triviaGameApp.DisplayQuestionsViewController: 0x7fb39481ce00 > on < triviaGameApp.ChooseCategoryViewController: 0x7fb392e019f0 > !
. UICollectionView SelectCategoryViewController()
2:
:
dismiss(animated: false, completion: {
self.parent?.present(DisplayQuestionsViewController(), animated: true, completion: nil)
})
. , .