AdColony's AdReward does not work on Swift 2.0 for any reason

I would like to realize a reward in my game, but I get a lot of AdColony errors, such as: "No fill for requesting an ad" or that my zone identifier is invalid.

For starters, this will be the way I configured my AdColony zone:

Zone is active? Yes

Zone Type: Preroll/Interstitial (Gives me "No fill for ad request error")
           Value Exchange/V4VC (Gives me "Zone ID invalid, please check config error")

House Ads: Back Fill

Options: 0 0 1

Development: Show Test Ads Only (Although my app is currently Live)

The example they give you with the SDK download is for non-games applications, so I tried to translate it for games, although that was not the case, but there might be a problem with my current code. So this is how I have it in my GameViewController.swift.

// Outside I declare a struct
struct Constants
{
    static let adColonyAppID = "app5aab6bb6aaf3xxxxxx"
    static let adColonyZoneID = "vz19959f95bd62xxxxxx"
    static let currencyBalance = "coinAmount"
}

// Inside GameViewController
var ad: AdColonyInterstitial?!
var spinner: UIActivityIndicatorView!


override func viewDidLoad() {
        super.viewDidLoad()

        self.setupAdRewardBanner()
    }

func setupAdRewardBanner() {

        AdColony.configureWithAppID(Constants.adColonyAppID, zoneIDs: [Constants.adColonyZoneID], options: nil,
            completion: {(zones) in

            let zone = zones.first
                zone?.setReward({ (success, name, amount) in
                if (success) {
                    let storage = NSUserDefaults.standardUserDefaults()
                    let wrappedBalance = storage.objectForKey(Constants.currencyBalance)
                    var balance = 0
                    if let nonNilNumWrappedBalance = wrappedBalance as? NSNumber {
                        balance = Int(nonNilNumWrappedBalance.integerValue)
                    }
                    balance = balance + Int(amount)

                    let newBalance: NSNumber = NSNumber(integerLiteral: balance)
                    storage.setValue(newBalance, forKey: Constants.currencyBalance)
                    storage.synchronize()

                    self.updateCurrencyBalance()
                }


            })


           //If the application has been inactive for a while, our ad might have expired so let add a check for a nil ad object
                NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(GameViewController.onBecameActive), name: "onBecameActive", object: nil)

                //AdColony has finished configuring, so let request an interstitial ad
                self.requestInterstitial()

        })

        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(GameViewController.triggerAdReward), name: "triggerAdReward", object: nil)

        self.updateCurrencyBalance()
    }


    func requestInterstitial()
    {
        //Request an interstitial ad from AdColony
        AdColony.requestInterstitialInZone(Constants.adColonyZoneID, options:nil,

                                     //Handler for successful ad requests
            success:{(newAd) in

                //Once the ad has finished, set the loading state and request a new interstitial
                newAd.setClose({

                    self.requestInterstitial()
                })

                //Interstitials can expire, so we need to handle that event also
                newAd.setExpire( {
                    self.ad = nil


                    self.requestInterstitial()
                })

                //Store a reference to the returned interstitial object
                self.ad = newAd


            },

            //Handler for failed ad requests
            failure:{(error) in
                NSLog("SAMPLE_APP: Request failed with error: " + error.localizedDescription + " and suggestion: " + error.localizedRecoverySuggestion!)
            }
        )
    }

    func triggerAdReward(sender: AnyObject)
    {
        if let ad = self.ad {
            if (!ad!.expired) {
                ad?.showWithPresentingViewController(self)
            }
        }
    }


    func updateCurrencyBalance()
    {
        //Get currency balance from persistent storage and display it
        let storage = NSUserDefaults.standardUserDefaults()
        let wrappedBalance = storage.objectForKey(Constants.currencyBalance)
        var balance: Int = 0
        if let nonNilNumWrappedBalance = wrappedBalance as? NSNumber {
            balance = Int(nonNilNumWrappedBalance.integerValue)
        }

        print("current balance ", balance)
        //XXX Run animation of giving user coins and update view
    }

    func onBecameActive()
    {
        //If our ad has expired, request a new interstitial
        if (self.ad == nil) {
            self.requestInterstitial()
        }
    }

And after all this, I call this notification to request an advertisement by clicking the button after the user loses in GameScene.

NSNotificationCenter.defaultCenter().postNotificationName("triggerAdReward", object: nil)

, , if (success). .

- , ?

, ,

self.requestInterstitial()

, ? ?

:

SAMPLE_APP: : : , : http://clients.adcolony.com.

.

+4
1
  • , .
  • , V4VC.

  • , "Zone ID invalid, please check config error", Adcolony.

  • , , (10 .), , .

  • , .

v4vc: https://github.com/AdColony/AdColony-iOS-SDK-3/wiki/Rewarded-Interstitial-Ads-Quick-Start-Guide

+1

Source: https://habr.com/ru/post/1659531/


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